skinning.utils.influence module¶
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class
skinning.utils.influence.
Influence
(path)¶ Bases:
object
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get_matrix
(world_space=True)¶ Returns: Matrix Return type: OpenMaya.MMatrix
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get_position
()¶ Returns: Position Return type: OpenMaya.MVector
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rename
(name)¶ Parameters: name (str) –
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class
skinning.utils.influence.
Skeleton
(influences)¶ Bases:
object
The skeleton will sort all influences from a skin cluster based on their hierarchy and will allow the influence nodes to be looped via parent and children attributes.
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skinning.utils.influence.
add_influences
(skin_cluster, influences)¶ Add influences to the skin cluster. Expects full path influences. Will try to reach the bind pose before attached the new influences to the skin cluster.
Parameters: - skin_cluster (str) –
- influences (list) –