qualityAssurance.checks.renderStats module¶
-
class
qualityAssurance.checks.renderStats.CastShadows¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they cast shadows. When fixing this error the casting of shadows will be turned on.
-
class
qualityAssurance.checks.renderStats.DoubleSided¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they are double sided. When fixing this error double sided will be turned on.
-
class
qualityAssurance.checks.renderStats.Opposite¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they are set to opposite. When fixing this error opposite state will be turned off.
-
class
qualityAssurance.checks.renderStats.PrimaryVisibility¶ Bases:
qualityAssurance.utils.qa.QualityAssuranceMeshes will be checked to see if the primary visibility is on. When fixing this error the primary visibility will be turned on.
-
attribute¶
-
errorBool¶
-
-
class
qualityAssurance.checks.renderStats.ReceiveShadows¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they receive shadows. When fixing this error the receiving of shadows will be turned on.
-
class
qualityAssurance.checks.renderStats.SmoothShading¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they are smooth shaded. When fixing this error the smooth shading will be turned on.
-
class
qualityAssurance.checks.renderStats.VisibleInReflection¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they are visible in reflection. When fixing this error the visible in reflection will be turned on.
-
class
qualityAssurance.checks.renderStats.VisibleInRefraction¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibilityMeshes will be checked to see if they are visible in refraction. When fixing this error the visible in refraction will be turned on.