qualityAssurance.checks.renderStats module

class qualityAssurance.checks.renderStats.CastShadows

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they cast shadows. When fixing this error the casting of shadows will be turned on.

class qualityAssurance.checks.renderStats.DoubleSided

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they are double sided. When fixing this error double sided will be turned on.

class qualityAssurance.checks.renderStats.Opposite

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they are set to opposite. When fixing this error opposite state will be turned off.

class qualityAssurance.checks.renderStats.PrimaryVisibility

Bases: qualityAssurance.utils.qa.QualityAssurance

Meshes will be checked to see if the primary visibility is on. When fixing this error the primary visibility will be turned on.

attribute
errorBool
class qualityAssurance.checks.renderStats.ReceiveShadows

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they receive shadows. When fixing this error the receiving of shadows will be turned on.

class qualityAssurance.checks.renderStats.SmoothShading

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they are smooth shaded. When fixing this error the smooth shading will be turned on.

class qualityAssurance.checks.renderStats.VisibleInReflection

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they are visible in reflection. When fixing this error the visible in reflection will be turned on.

class qualityAssurance.checks.renderStats.VisibleInRefraction

Bases: qualityAssurance.checks.renderStats.PrimaryVisibility

Meshes will be checked to see if they are visible in refraction. When fixing this error the visible in refraction will be turned on.