qualityAssurance.checks.renderStats module¶
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class
qualityAssurance.checks.renderStats.
CastShadows
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they cast shadows. When fixing this error the casting of shadows will be turned on.
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class
qualityAssurance.checks.renderStats.
DoubleSided
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they are double sided. When fixing this error double sided will be turned on.
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class
qualityAssurance.checks.renderStats.
Opposite
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they are set to opposite. When fixing this error opposite state will be turned off.
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class
qualityAssurance.checks.renderStats.
PrimaryVisibility
¶ Bases:
qualityAssurance.utils.qa.QualityAssurance
Meshes will be checked to see if the primary visibility is on. When fixing this error the primary visibility will be turned on.
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attribute
¶
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errorBool
¶
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class
qualityAssurance.checks.renderStats.
ReceiveShadows
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they receive shadows. When fixing this error the receiving of shadows will be turned on.
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class
qualityAssurance.checks.renderStats.
SmoothShading
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they are smooth shaded. When fixing this error the smooth shading will be turned on.
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class
qualityAssurance.checks.renderStats.
VisibleInReflection
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they are visible in reflection. When fixing this error the visible in reflection will be turned on.
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class
qualityAssurance.checks.renderStats.
VisibleInRefraction
¶ Bases:
qualityAssurance.checks.renderStats.PrimaryVisibility
Meshes will be checked to see if they are visible in refraction. When fixing this error the visible in refraction will be turned on.